It all depends upon the kind of experience one gets out of playing video games.
Originally posted on VentureBeat:
Film buffs will tell you that nothing is quite like seeing a great movie in a theater on opening night. Hip Hop fans will tell you that seeing Wu Tang Clan perform live is an experience like no other. An art history major might shed a tear by simply being in the presence of his favorite Matisse. Literature enthusiasts will gush about how thrilled they were when they finished their favorite novels. While all of these examples can simply be considered entertainment, for those passionate about them, they can be a lot more. They are experiences. Unique and memorable events that leave a lasting impression and are not felt very often in our day-to-day lives.
Video games are, arguably, the most interactive form of entertainment we have, and yet, they have been slow to achieve the kind of experiential status that is often associated with art, music, literature, and film. Last year saw the release of many titles that challenged this notion. Among them was Thatgamecompany’s PlayStation 3 exclusive, Journey, which has received heaps of praise and made many video game enthusiasts’ Game-of-the-Year lists.