What Can We Learn From The Wealth of Virtual Nations? – [CityLab.com]
My friend is exasperated with her younger sister, who’s been crashing on her couch. Recently she asked her sibling to get up early to let the electrician in, but the sister slept through the appointed hour. She’d been up until dawn, playing World of Warcraft.
What was she doing for so long inside the game?, I wondered. She might have been counting out bloody coins for a nice new tabard, or sifting through Silverpines in search of spellbooks. Maybe she was extracting a gas cloud for raw motes a kind of raw resource, or taming sporewalkers a type of beast. Or maybe she’d been chatting with some other player, one encountered among the 6.8 million that inhabit the Warcraft universe. These are all things you can do to develop your character, build relationships, and make money there.
“When will she learn?” my friend groaned. But some researchers are asking an inverse question: What can the real world learn from what’s happening in virtual ones?
Massively multi-player online games MMOs like Warcraft, EVE Online, or Everquest are synthetic environments, but they function in ways that parallel real ones, socially and economically.
About plerudulierPrimarily interested in interacting and engaging with people about issues related to profession but also charity, environment, ... you get the idea.
Posts most recently liked
Blogs I Follow
- Teri Carter's Library
- Comics have the Power
- Les Bulles de Bourgogne
- Les trouvailles de Georgette
- Urbanisme - Aménagement - Fiscalité
- Le Blog de Nicolas Beretti
- Thierry Borne
- Le Monde selon Jane
- 800.000 feignasses!
- Me & My SharePoint [FrontEnd]
- La Petite Espagne de la plaine saint denis
- Valeurs de la culture
- Papilles en Balade
- J'ai pris parti
- DIY - Business Analysis, Tools, Metrics and Analytics for the Business User