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pokemon and virtual space

https://www.theguardian.com/technology/2016/jul/13/pokemon-virtual-space-home

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How Mark Zuckerberg Led Facebook’s War to Crush Google Plus | ©Vanity Fair

Many cool Valley companies have engineering-first cultures, but Facebook took it to a different level. The engineers ran the place, and so as long as you shipped code and didn’t break anything (too often), you were golden. The spirit of subversive hackery guided everything. In the early days, a Georgia college kid named Chris Putnam created a virus that made your Facebook profile resemble MySpace, then the social-media incumbent. It went rampant and started deleting user data as well. Instead of siccing the F.B.I. dogs on Putnam, Facebook co-founder Dustin Moskovitz invited him for an interview and offered him a job. He went on to become one of Facebook’s more famous and rage-filled engineers. That was the uniquely piratical attitude: if you could get shit done and quickly, nobody cared much about credentials or traditional legalistic morality.

The hacker ethos prevailed above all.

Source: How Mark Zuckerberg Led Facebook’s War to Crush Google Plus | Vanity Fair

Death to the Mass — Whither news? — ©Medium

In mass media, we have debated for generations whether content or distribution is king. Turns out neither is. There is no king. Instead, the kingdom is ruled by the relationships among its citizens.

Relationships, of course, fuel Facebook’s empire as it connects people with each other. Relationships inform Google as it uses what it knows about each of us to deliver greater relevance in everything from search results to email prioritization to maps. Each of these giants knows every one of us as an individual. Each is a personal services company.

Not the news business. We still treat the public we serve as a mass, all the same, delivering a one-way, one-size-fits-all product that we fill with a commodity we call content. What has died thanks to the abundance and choice the internet enables is not print or newsstands, longform or broadcast. What has died is the mass-media business model — injuring, perhaps mortally, a host of institutions it symbiotically supported: publishing, broadcasting, mass marketing, mass production, political parties, possibly even our notion of a nation. We are coming at last to the end of the Gutenberg Age.

Source: Death to the Mass — Whither news? — Medium

Email won’t go away any time soon | L’email ne s’en ira pas de sitôt | plerudulier

How many times have I read how dreadful email is killing business, how much time was wasted just to be able to empty one’s inbox; I may even have contributed every now and then.

Email is to remain for quite some time simply because of the way we work. If you have ever viewed presentations or tutorials of Slack which is meant to literally kill emails you may have realized that the demo scenario is systematically a unique project everybody seems to be working on at the same time. In the real life it doesn’t work that way : everybody is assigned to work on sets of projects which one rarely shares with anybody else.

Source: Email won’t go away any time soon | L’email ne s’en ira pas de sitôt | plerudulier

Apprendre de jouer | Learning from playing | plerudulier

I don’t play games. The last ‘sophisticated’ computer game I played was Doom® in one of its last century/millenium versions. When I say ‘played’ I mean being kind of hooked to the game, dedicating time to it every day. We barely played at any so-called social games at my parents’, when I was a child. I remember we had a game of Monopoly® we, my siblings and I, rather enjoyed playing with but even that lasted, what, a few years.

Source: Apprendre de jouer | Learning from playing | plerudulier

Mark Zuckerberg, Let Me Pay for Facebook – ©[NYTimes.com]

A recent Pew Research Center poll shows that 93 percent of the public believes that “being in control of who can get information about them is important,” and yet the amount of information we generate online has exploded and we seldom know where it all goes.

Facebook and other social networking sites that collect vast amounts of user data are financed by ads. Just this week Instagram, which is owned by Facebook, announced plans to open users’ feeds to more advertisers. The dirty secret of this business model is that Internet ads aren’t worth much. Ask Ethan Zuckerman, who in the 1990s helped found Tripod.com, one of the web’s earliest ad-financed sites with user-generated content. He even helped invent the pop-up ad because corporations were wary of the user content appearing next to their ads. He came to regret both: the pop-up and the ad-financed business model. The former is annoying but it’s the latter that is helping destroy the fabric of a rich, pluralistic Internet.

via Mark Zuckerberg, Let Me Pay for Facebook – NYTimes.com.

MinecraftEdu Takes Hold in Schools • © [slj.com]

Walking through a vast network of medieval streets and houses, it’s easy to get lost. Luckily, I can fly. So I can see that up ahead, a team is building a castle with parapets and a wide moat. Someone next to me is posting signs with historical facts about the city. In outlying areas, people tend farms and raise livestock. Below, another team is creating a vast network of dungeons and prison cells. I’m in Minecraft, of course—the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. via MinecraftEdu Takes Hold in Schools | School Library Journal.

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